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After discussion with @kospy, who is the author of the original idea, we agreed that i should take ownership over the mod to continue maintaining and developing it Your post will require moderator approval before it will be visible. As kas v0.5 now use kis and ksp 1.0 is out, i took some time to reduce the part count by removing/merging some parts
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To avoid loosing a ship because of a missing part, you can download old parts from kas v0.4 from the curse mod page. And how do you go about assembling a rover via kis/kas as well? You want to build a rover on duna from scratch
Now you can.main features kas inventory system overhaul
Visual and user friendly inven. Granted the new <to me> storage system and eva construction ability added at some point render kis / kas kinda obsolete, save for maybe those two pylons behind bill with built in joint sockets, or the pylon in front of him with the one attached by bill here. Need to link two vessels Just send out your kerbals eva
Don't forget to update their inventories, though Too dark for eva on the other side of the moon Problem solved with these ambient. Kas's tufx & visual setup guide![configs & setup always wip] i've been asked from the moon and back questions such as 'tufx profile?' 'what mods are you using?' etc.i'm hoping this thread covers everything you need to make some really lovely screenshots
Tufx configurations i have 4.
From what i can tell kas cannot be used without kis while kis can exist without kas you just lose resource transfer and kas specific parts Both kis and kas deal with attachments, it just presented in a different way The main difference is the inventory If the part's use case assumes it must be carried/equipped on, then it's 100% kis part.
I'm trying to figure out how i can have a kerbal on eva pick up various parts and add them back into his inventory For some reason this continues to escape me How do you go about wielding & bolting parts in kis/kas
