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I came across this subreddit by chance while googling to see what jai was up to up Okay, so i've seen the code floating around for backgrounds and audio players.but now i'm seeing where people have changed the colors of the bot… There appears to be some secrecy about the language, so my question is
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Does enough information exist publicly about jai's specs, for somebody else to have a go at creating an implementation Compile quickly (1 million lines of code per second) produce efficient. If so, has anyone considered this
Or is the design still in a state.
But zig has huge mindshare and is actually available. Does anyone know where i can find the jai in the landbank visa debit card It requires for online registration but it's not listed even on their site. Here is my bot guide
And if you're looking for persona templates, take a look here Thanks for checking it out some of you are able to find it helpful! I’ve seen people struggle with making, or the jllm’s site itself not having specific prompts that people may want, so i’ve made a list of prompts.feel free to suggest some for me to make ^^ you can add these to chat memory, but i recommend adding these into your advanced prompts
Povs bot keeps talking for you
[ { {char}} will never make dialogue or actions for { {user}}, and will only. That's probably about right, 2025 for full/public release Jai direct should be happening in a few months Structured tags, poltmotphosm experiment, and macro refinement come to mind.
Jai makes a few interesting decisions But it's important to consider the very specific niche it's attempting to fill A replacement for c++ for games From this perspective, it makes sense
It is a big improvement on c++, but it doesn't do that much new
In my own words, i'll summarize what i consider to be blow's goals
